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Jing Tan

Technical Artist | Game Developer

Tag: unity

How to Cheat Cheap 2D Parametric Drop Shadows (Soft / Hard) in Unity

Posted on March 31, 2022April 1, 2022 by spiderlili

When to use 2D Parametric Drop Shadows In terms of performance: it would be best to add drop shadow to… Read more How to Cheat Cheap 2D Parametric Drop Shadows (Soft / Hard) in Unity

Optimisation Tips: Asset optimisation tools for games

Posted on January 4, 2022January 4, 2022 by spiderlili

Overview Texture optimization: baking, atlasing & channel packing Textures tend to cause the most common bottleneck in mobile games due… Read more Optimisation Tips: Asset optimisation tools for games

Made with Unity: D&D Character Viewer app and Character Creation Templates (Scriptable Object)

Posted on April 23, 2020April 23, 2020 by spiderlili

A D&D Character Viewer app made in Unity with the MVVM design pattern, responsive UI design and technical implementation(C#). A… Read more Made with Unity: D&D Character Viewer app and Character Creation Templates (Scriptable Object)

Shaders Challenge: Teleport Hologram (Gantz O + Cortana Style)

Posted on August 20, 2019February 24, 2020 by spiderlili

Tool used: Unity (Shadergraph + LWRP) Inspiration: The resurrection teleport scene effect in Gantz: O, Cortana from the Halo game… Read more Shaders Challenge: Teleport Hologram (Gantz O + Cortana Style)

Typical Unity + Google VR Setup for Android: Player Camera & Spatial Audio

Posted on June 5, 2018June 7, 2018 by spiderlili

Prerequisites: Minimum Phone Requirements for Google VR Cardboard on an Android phone requires version 4.1 or higher. Before building the project, change the… Read more Typical Unity + Google VR Setup for Android: Player Camera & Spatial Audio

360-degree videos and images in Unity

Posted on March 6, 2018March 20, 2018 by spiderlili

Import the 360-degree video into Unity as an Asset. Create a Video Player by dragging the video asset to the… Read more 360-degree videos and images in Unity

Shader study: Ocean waves using Scrolling textures

Posted on March 6, 2018March 6, 2018 by spiderlili

Test Scene using Standard Unity Environment Assets: By moving textures across the surface of an object, interesting fluid effects like… Read more Shader study: Ocean waves using Scrolling textures

Shader Cheat Sheet

Posted on January 26, 2018January 26, 2018 by spiderlili

Lambert and BlinnPhong struct SurfaceOutput { fixed3 Albedo; // diffuse color fixed3 Normal; // tangent space normal, if written fixed3… Read more Shader Cheat Sheet

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