Posts Tagged: unity

Made with Unity: D&D Character Viewer app and Character Creation Templates (Scriptable Object)

A D&D Character Viewer app made in Unity with the MVVM design pattern, responsive UI design and technical implementation(C#). A custom Character Template Creator tool for the major classes, generates character profiles and stats stored in the form of scriptable

Made with Unity: D&D Character Viewer app and Character Creation Templates (Scriptable Object)

A D&D Character Viewer app made in Unity with the MVVM design pattern, responsive UI design and technical implementation(C#). A custom Character Template Creator tool for the major classes, generates character profiles and stats stored in the form of scriptable

Shaders Challenge: Teleport Hologram (Gantz O + Cortana Style)

Tool used: Unity (Shadergraph + LWRP) Inspiration: The resurrection teleport scene effect in Gantz: O, Cortana from the Halo game series Visual reference moodboard: https://www.pinterest.co.uk/spiderlili/sci-fi-holograms/ Techniques used: Rim effect, animated scanlines, vertical swipe with alpha clip threshold. Notes: Turn ZWrite

Shaders Challenge: Teleport Hologram (Gantz O + Cortana Style)

Tool used: Unity (Shadergraph + LWRP) Inspiration: The resurrection teleport scene effect in Gantz: O, Cortana from the Halo game series Visual reference moodboard: https://www.pinterest.co.uk/spiderlili/sci-fi-holograms/ Techniques used: Rim effect, animated scanlines, vertical swipe with alpha clip threshold. Notes: Turn ZWrite

Typical Unity + Google VR Setup for Android: Player Camera & Spatial Audio

Prerequisites: Minimum Phone Requirements for Google VR Cardboard on an Android phone requires version 4.1 or higher. Before building the project, change the Player Settings for Android: the minimum API Level must be set to “Android 4.4 Kit Kat”. Google VR has its

Typical Unity + Google VR Setup for Android: Player Camera & Spatial Audio

Prerequisites: Minimum Phone Requirements for Google VR Cardboard on an Android phone requires version 4.1 or higher. Before building the project, change the Player Settings for Android: the minimum API Level must be set to “Android 4.4 Kit Kat”. Google VR has its

360-degree videos and images in Unity

Import the 360-degree video into Unity as an Asset. Create a Video Player by dragging the video asset to the scene hierarchy Render the video to a Render Texture for precise display control: create a Render Texture from the Assets->Create.

360-degree videos and images in Unity

Import the 360-degree video into Unity as an Asset. Create a Video Player by dragging the video asset to the scene hierarchy Render the video to a Render Texture for precise display control: create a Render Texture from the Assets->Create.

Shader study: Ocean waves using Scrolling textures

Test Scene using Standard Unity Environment Assets: By moving textures across the surface of an object, interesting fluid effects like moving waterfalls and lava can be created. This is one by updating UV values so they scroll across the surface

Shader study: Ocean waves using Scrolling textures

Test Scene using Standard Unity Environment Assets: By moving textures across the surface of an object, interesting fluid effects like moving waterfalls and lava can be created. This is one by updating UV values so they scroll across the surface

Shader Cheat Sheet

Lambert and BlinnPhong struct SurfaceOutput { fixed3 Albedo; // diffuse color fixed3 Normal; // tangent space normal, if written fixed3 Emission; half Specular; // specular power in 0..1 range fixed Gloss; // specular intensity fixed Alpha; // alpha for transparencies

Shader Cheat Sheet

Lambert and BlinnPhong struct SurfaceOutput { fixed3 Albedo; // diffuse color fixed3 Normal; // tangent space normal, if written fixed3 Emission; half Specular; // specular power in 0..1 range fixed Gloss; // specular intensity fixed Alpha; // alpha for transparencies