Posts Tagged: technicalArt

Technical Art Skills Development & Reading List

UI Dynamic UI Responsive design & implementation Screen & World Space UI Optimisation & Best Practice Asset bench-marking Profiling tests LODs Evaluate and optimise compound and Mesh Colliders Rigging, Animation & Simulation State machines Soft body physics Rigid body physics

Technical Art Skills Development & Reading List

UI Dynamic UI Responsive design & implementation Screen & World Space UI Optimisation & Best Practice Asset bench-marking Profiling tests LODs Evaluate and optimise compound and Mesh Colliders Rigging, Animation & Simulation State machines Soft body physics Rigid body physics

Tech Art Notes: HDRP in Unity

HDRP Overview A huge upgrade to graphics – new way of rendering for achieving high fidelity visuals and realistic looking graphics features(Recommended for PC and console platforms). new physically-based material properties such as additional coat layer and iridescence makes it

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Tech Art Notes: HDRP in Unity

HDRP Overview A huge upgrade to graphics – new way of rendering for achieving high fidelity visuals and realistic looking graphics features(Recommended for PC and console platforms). new physically-based material properties such as additional coat layer and iridescence makes it

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A guide to different noises for generating textures and landscapes

The noise can be modified for different uses simply by calculating the absolute value or the sine of the noise.   Different types of noise Value Noise The simplest noise comes from pseudo random generators – this gives incoherent white

A guide to different noises for generating textures and landscapes

The noise can be modified for different uses simply by calculating the absolute value or the sine of the noise.   Different types of noise Value Noise The simplest noise comes from pseudo random generators – this gives incoherent white