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Jing Tan

Technical Artist | Game Developer

Tag: rendering

Tech Art Tips & Tricks: All About Displacement, Height, Normal & Bump Maps

Posted on March 1, 2020April 17, 2020 by spiderlili

What are the differences between bump maps, displacement maps, height maps and normal maps and when to use them? They… Read more Tech Art Tips & Tricks: All About Displacement, Height, Normal & Bump Maps

Shaders Challenge: Teleport Hologram (Gantz O + Cortana Style)

Posted on August 20, 2019February 24, 2020 by spiderlili

Tool used: Unity (Shadergraph + LWRP) Inspiration: The resurrection teleport scene effect in Gantz: O, Cortana from the Halo game… Read more Shaders Challenge: Teleport Hologram (Gantz O + Cortana Style)

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