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Jing Tan

Technical Artist | Game Developer

Tag: programming

Linguatrivia – Responsive Website Redesign & Development Project

Posted on October 1, 2018October 2, 2018 by spiderlili

Project Background Linguatrivia is an interactive quiz by Linguascope – a tool for language teachers looking to organise competitions within… Read more Linguatrivia – Responsive Website Redesign & Development Project

Essential Game Maths: Sine Waves

Posted on April 18, 2018July 28, 2018 by spiderlili

How are Sine Waves useful? Sine waves is a fascinating mathematical phenomenon. They are useful for repeating behaviours and animating things over… Read more Essential Game Maths: Sine Waves

A guide to different noises for generating textures and landscapes

Posted on April 17, 2018April 17, 2018 by spiderlili

The noise can be modified for different uses simply by calculating the absolute value or the sine of the noise.… Read more A guide to different noises for generating textures and landscapes

360-degree videos and images in Unity

Posted on March 6, 2018March 20, 2018 by spiderlili

Import the 360-degree video into Unity as an Asset. Create a Video Player by dragging the video asset to the… Read more 360-degree videos and images in Unity

Shader study: Ocean waves using Scrolling textures

Posted on March 6, 2018March 6, 2018 by spiderlili

Test Scene using Standard Unity Environment Assets: By moving textures across the surface of an object, interesting fluid effects like… Read more Shader study: Ocean waves using Scrolling textures

Shader Cheat Sheet

Posted on January 26, 2018January 26, 2018 by spiderlili

Lambert and BlinnPhong struct SurfaceOutput { fixed3 Albedo; // diffuse color fixed3 Normal; // tangent space normal, if written fixed3… Read more Shader Cheat Sheet

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