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Jing Tan

Technical Artist | Game Developer

Tag: gamedev

How to Cheat Cheap 2D Parametric Drop Shadows (Soft / Hard) in Unity

Posted on March 31, 2022April 1, 2022 by spiderlili

When to use 2D Parametric Drop Shadows In terms of performance: it would be best to add drop shadow to… Read more How to Cheat Cheap 2D Parametric Drop Shadows (Soft / Hard) in Unity

Optimisation Tips: Asset optimisation tools for games

Posted on January 4, 2022January 4, 2022 by spiderlili

Overview Texture optimization: baking, atlasing & channel packing Textures tend to cause the most common bottleneck in mobile games due… Read more Optimisation Tips: Asset optimisation tools for games

The most useful Maya shortcuts, tools and project settings

Posted on February 4, 2018July 13, 2018 by spiderlili

Goal: Master the keyboard shortcuts to maintain the flow. Maya keyboard Shortcuts Manipulation Q hide manipulator tool W translate E rotate… Read more The most useful Maya shortcuts, tools and project settings

Useful Resources: Art / Game Dev / VR / AR / Tools / inspirations etc

Posted on January 10, 2018July 25, 2018 by spiderlili

Below are some of my favourite resources. If you want to recommend other links, just get in touch or leave a comment… Read more Useful Resources: Art / Game Dev / VR / AR / Tools / inspirations etc

Winner of Escape Studio Game Jam 2016

Mindhole: A Mental Exploration Game

Posted on June 19, 2016March 19, 2018 by spiderlili

This weekend I took part in the Escape Studios’ Game Jam, in partnership with Playhubs @Somerset House. It’s been an… Read more Mindhole: A Mental Exploration Game

Uprising – WIP Screenshots & Questionnaire

Posted on April 30, 2016April 30, 2016 by spiderlili

  Questionnaire for use testing: http://goo.gl/forms/meRiEu3LYj

Uprising – Game Prototype

Posted on April 30, 2016January 18, 2018 by spiderlili

Click for the game web player in Firefox(Low Quality) Click to download the prototype(Higher Quality) ***Note: This document is part… Read more Uprising – Game Prototype

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