Posts Tagged: cg

Shader study: Ocean waves using Scrolling textures

Test Scene using Standard Unity Environment Assets: By moving textures across the surface of an object, interesting fluid effects like moving waterfalls and lava can be created. This is one by updating UV values so they scroll across the surface

Shader study: Ocean waves using Scrolling textures

Test Scene using Standard Unity Environment Assets: By moving textures across the surface of an object, interesting fluid effects like moving waterfalls and lava can be created. This is one by updating UV values so they scroll across the surface

The most useful Maya shortcuts, tools and project settings

Goal: Master the keyboard shortcuts to maintain the flow. Maya keyboard Shortcuts Manipulation Q hide manipulator tool W translate E rotate R scale G redo the same tool Viewing modes 4 wireframe mode 5 shaded mode 6 textured mode 7 lit

The most useful Maya shortcuts, tools and project settings

Goal: Master the keyboard shortcuts to maintain the flow. Maya keyboard Shortcuts Manipulation Q hide manipulator tool W translate E rotate R scale G redo the same tool Viewing modes 4 wireframe mode 5 shaded mode 6 textured mode 7 lit

Shader Cheat Sheet

Lambert and BlinnPhong struct SurfaceOutput { fixed3 Albedo; // diffuse color fixed3 Normal; // tangent space normal, if written fixed3 Emission; half Specular; // specular power in 0..1 range fixed Gloss; // specular intensity fixed Alpha; // alpha for transparencies

Shader Cheat Sheet

Lambert and BlinnPhong struct SurfaceOutput { fixed3 Albedo; // diffuse color fixed3 Normal; // tangent space normal, if written fixed3 Emission; half Specular; // specular power in 0..1 range fixed Gloss; // specular intensity fixed Alpha; // alpha for transparencies