Download Technical Artist CV – Jing Tan (2021)



A T-Shaped professional: technical artist, designer-developer and producer (Certified Professional Scrum Master) with a wide range of experience in games. I have a technical foundation in programming (First Class degree in Computing), a creative background in arts and strong analytical skills founded in data science. Having a broad skill set enables me to cover a large area of the project pipeline – I enjoy being able to wear many hats. I have done creative development for some of the world’s biggest brands: BBC, Disney, Nickelodeon, Universal Music Group and Shazam to name a few.

Over the years, I have worked in many different areas in both small Agile start-ups and large corporations with multi-million-dollar franchises, from Technical Art, Programming, VFX, UI / UX, Design to Technical Writing and Translation. I am experienced in working with multinational teams in fast-paced environments.

Being extremely passionate about every aspect of the digital entertainment industry, I live to be inspired and creative. Aside from my day job, I believe it’s important to care about the big picture, that’s why I volunteer as a Woman in Games Ambassador at WIGJ. I am also heavily involved in training, mentoring, hiring, interviewing, and the shaping of an inclusive workplace culture.

Unity (C#) & Unreal (Blueprints), Shaders, Substance, Material Creation, rendering pipelines, Python, VFX, UI/UX, Adobe Creative Suite, Asset Integration, Maya, Houdini (VEX), Javascript, Version Control (Git, Perforce, Sourcetree, Fork, SmartGit, Github), Technical documentation 


Technical Artist & VFX Artist, Hutch Games

July 2020 to Present

Working closely with artists and engineers to help realise the vision of the art director while balancing the technical constraints of mobile platforms. Writing shaders for a wide variety of applications and creating a variety of performant particle effects. Maintaining a holistic understanding of all aspects of the technical art for a project.

Technical Artist, Mediatonic (Epic Games)

October 2018 to July 2020

Assisting multiple teams in solving technical and production related art challenges, using expertise to assist Artists and Leads with decision making.
Authoring shaders and materials, building art tools and documentation to improve efficiency of the art pipeline. Technical implementation of UI, visual FX and functionality into cross-platform games.
Training and mentoring, designing and running Technical Art knowledge workshops.
Establishing and enforcing standards through asset benchmarking, profiling and game optimisation.
Supporting the hiring managers with recruitment and interviews.

Freelance Technical Artist & AR Developer

July 2016 to October 2018

Shipped 10+ AR mobile apps and games such as: Michael Jackson’s “Scream” AR Experience for Shazam, Disneyland Paris AR Stickerbook, BBC Secrets of The Human body: AR Learning Game, and more.

Currently consulting for an unannounced title for Streakfit.

Global Digital Innovation Project Coordinator (Work Placement Year), Universal Music Group

July 2014 to August 2015

Supporting the Global Digital Innovation department to develop digital tools and strategies, working on the UI/UX and content of the “uView” AR mobile app, coordinating between the international teams as well as producing content for over 50 international artists’ campaigns(including Madonna, Nicki Minaj, Taylor Swift, 5 Seconds of Summer, Stromae, James Bay, Years & Years).

Computing Student Ambassador & Peer Assisted Learning Coordinator, Goldsmiths University of London

September 2015 to September 2016

Worked with other ambassadors, academics and the outreach team to provide support for junior students. Responsible for a range of activities which includes training, workshops, computing talks, mentoring, campus tours, women in tech events, college visits and open days.

Sound Collective, Roundhouse, Paul Hamlyn Roundhouse Studios

September 2015 to Present

Involved with sound design and event planning of the EFG London Jazz Festival: music production, programming, sampling and synth-making. Performed live in the Roundhouse Main Stage with Jamie Cullum.

Co-produced the “Pillowcase” music video for London-based rock band Gillbanks, also played the lead actress. The video was selected for screening at the Roundhouse Rising Festival.

Photographer, London Transport Museum

February 2016 to Present

Created a collaborative series of photographs for the the museum’s “Designology” exhibition(open from May 2016 to spring 2017) and taught a Digital Art workshop.

Youth Forum Exhibition Coordinator, Sheffield Graves Gallery

September 2010 to September 2012

Working with sound artist Neil Webb and Museums Sheffield staff to produce six sound art pieces to be exhibited in the Sheffield Millennium Gallery.


  • Graphics: Adobe Photoshop, Adobe After Effects, Autodesk Maya, Substance Suite, Houdini
  • Programming: C#, Python, Javascript, HTML, CSS, Jquery, Java, Processing
  • Development Tools: Visual Studio, Git, SourceTree, Sublime Text, Xcode
  • Project Management: Agile Development (Scrum), Jira, Trello, DevSuite
  • Game Engine: Unity, Unreal Engine, RPGMaker
  • Sound: Propellerhead Reason, Audacity, Ableton Live, Logic Pro, Audiokinetic Wwise
  • Data Analysis & Visualization: Tableau, d3.js, Matplotlib, Excel


London Student Enterprise Boot Camp

June 2016

Won the enterprise challenge and was awarded £1000. Developed a greater understanding of business skills through managing a team, rapid problem solving, marketing, budgeting and pitching(video production, creative presentation and graphics design).

Game Jams

2014 to Present

  • Developed my skills in rapid prototyping, problem solving and teamworking.
  • Winner of the HackAttack Game Jam – Created two mini games for kids with Cystic Fibrosis by turning CF devices into game controllers. Collaborated with medical experts and developers. The event is part of a new prime time science series for BBC2 called Big Life Fix.
  • Two-time winner of the Escape Studios Game Jam – Created a maze exploration game and a Time travelling puzzle game with a team of artists and programmers in 36 hours. The games were featured by the 3D Artist magazine.
  • Developed “Save The Cats”, a 10 second mini game for “Jam For Change” as part of their digital bundle to fundraise for Women’s Aid.
  • Made a 2.5D platformer game and a VR horror game with the Goldsmiths Team in the Global Game Jam, during the 48-hour game making challenges. 

Education & Certification

• 2018: Professional Scrum Master™,

• 2012 – 2016: BSc Creative Computing with Work Experience(Award: First Class Honours), Goldsmiths, University of London

Consistently received top marks in: Advanced Graphics & Animation, Interaction Design, Data Visualisation, Physical Computing, Perception and Multimedia Computing, Web Programming, Social Media Computing, Mathematical Modelling for Problem Solving, Databases, Network and the Web 

2011: Foundation Diploma in Art and Design(Award: Distinction), Rotherham College of Arts and Technology

2010: A Levels: Art & Design(A*), History(A), Sociology(A), Chinese Language & Literature(A*)

Honours and Awards

• 2016: London Student Enterprise Boot Camp Winner

• 2015: Trinity Bronze Arts Award 

• 2014: BeautifulNow Art Competition Winner

• 2012: Eliahou Dagoor Computing Scholarship

• 2011: Sheffield Young Artist of the Year


Available upon request