Category Archives: Technical Art

UI / UX / 2D Technical Art project: Yahtzee

Yahtzee with Buddies is a top-grossing free-to-play mobile game (it rolled past 1 million downloads in just 4 days). It brings together the fun, classic board game with a new look for the next generation of players. My responsibilities include:

UI / UX / 2D Technical Art project: Yahtzee

Yahtzee with Buddies is a top-grossing free-to-play mobile game (it rolled past 1 million downloads in just 4 days). It brings together the fun, classic board game with a new look for the next generation of players. My responsibilities include:

50 Shaders Challenge: 01 Teleport Hologram (Gantz O + Cortana Style)

Tool used: Unity (Shadergraph + LWRP) Inspiration: The resurrection teleport scene effect in Gantz: O, Cortana from the Halo game series Visual reference moodboard: https://www.pinterest.co.uk/spiderlili/sci-fi-holograms/ Techniques used: Rim effect, animated scanlines, vertical swipe with alpha clip threshold. Notes: Turn ZWrite

50 Shaders Challenge: 01 Teleport Hologram (Gantz O + Cortana Style)

Tool used: Unity (Shadergraph + LWRP) Inspiration: The resurrection teleport scene effect in Gantz: O, Cortana from the Halo game series Visual reference moodboard: https://www.pinterest.co.uk/spiderlili/sci-fi-holograms/ Techniques used: Rim effect, animated scanlines, vertical swipe with alpha clip threshold. Notes: Turn ZWrite

Technical Art Skills Development & Reading List

UI Dynamic UI Responsive design & implementation Screen & World Space UI Optimisation & Best Practice Asset bench-marking Profiling tests LODs Evaluate and optimise compound and Mesh Colliders Rigging, Animation & Simulation State machines Soft body physics Rigid body physics

Technical Art Skills Development & Reading List

UI Dynamic UI Responsive design & implementation Screen & World Space UI Optimisation & Best Practice Asset bench-marking Profiling tests LODs Evaluate and optimise compound and Mesh Colliders Rigging, Animation & Simulation State machines Soft body physics Rigid body physics

Tech Art Notes: HDRP in Unity

HDRP Overview A huge upgrade to graphics – new way of rendering for achieving high fidelity visuals and realistic looking graphics features(Recommended for PC and console platforms). new physically-based material properties such as additional coat layer and iridescence makes it

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Tech Art Notes: HDRP in Unity

HDRP Overview A huge upgrade to graphics – new way of rendering for achieving high fidelity visuals and realistic looking graphics features(Recommended for PC and console platforms). new physically-based material properties such as additional coat layer and iridescence makes it

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Tron style hologram shader – Unity Test

A hologram style unlit shader to control the colour and transparency of the object, manipulate its vertices during rendering to produce periodic flickering glitches. This is achieved by using a sine wave effect in the vertex shader. Clipping is used to

Tron style hologram shader – Unity Test

A hologram style unlit shader to control the colour and transparency of the object, manipulate its vertices during rendering to produce periodic flickering glitches. This is achieved by using a sine wave effect in the vertex shader. Clipping is used to

Essential Game Maths: Sine Waves

How are Sine Waves useful? Sine waves is a fascinating mathematical phenomenon. They are useful for repeating behaviours and animating things over time – simply use the amount of seconds passed since started the game as input for sin function.  Because of their

Essential Game Maths: Sine Waves

How are Sine Waves useful? Sine waves is a fascinating mathematical phenomenon. They are useful for repeating behaviours and animating things over time – simply use the amount of seconds passed since started the game as input for sin function.  Because of their

A guide to different noises for generating textures and landscapes

The noise can be modified for different uses simply by calculating the absolute value or the sine of the noise.   Different types of noise Value Noise The simplest noise comes from pseudo random generators – this gives incoherent white

A guide to different noises for generating textures and landscapes

The noise can be modified for different uses simply by calculating the absolute value or the sine of the noise.   Different types of noise Value Noise The simplest noise comes from pseudo random generators – this gives incoherent white