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Jing Tan

Technical Artist | Game Developer

Category: Technical Art

How to Cheat Cheap 2D Parametric Drop Shadows (Soft / Hard) in Unity

Posted on March 31, 2022April 1, 2022 by spiderlili

When to use 2D Parametric Drop Shadows In terms of performance: it would be best to add drop shadow to… Read more How to Cheat Cheap 2D Parametric Drop Shadows (Soft / Hard) in Unity

Optimisation Tips: Asset optimisation tools for games

Posted on January 4, 2022January 4, 2022 by spiderlili

Overview Texture optimization: baking, atlasing & channel packing Textures tend to cause the most common bottleneck in mobile games due… Read more Optimisation Tips: Asset optimisation tools for games

Trippy Skull Shader in Unity

Posted on April 22, 2021April 24, 2021 by spiderlili

This trippy shader uses a series of sine waves to create periodic and fluid-like effects, with a speed multiplier to… Read more Trippy Skull Shader in Unity

Hatching Shader in Unity

Posted on April 22, 2021April 22, 2021 by spiderlili

Shader Inktober study with Tonal Art Maps (TAMs): animated pen and ink hatching effect The outline effect is achieved with… Read more Hatching Shader in Unity

Shader Optimisation Tips & Dealing with Platform Fragmentation

Posted on November 30, 2020January 27, 2022 by spiderlili

Key Things to optimise   the amount of memory used up by shader variables.   the amount of textures the shader is using.   Efficiency: try to produce… Read more Shader Optimisation Tips & Dealing with Platform Fragmentation

Forward Rendering in Unity & checking render order with Frame Debugger

Posted on July 11, 2020January 4, 2022 by spiderlili

How does it work? each object is rendered in a pass for each light that affects it.   each object might be rendered… Read more Forward Rendering in Unity & checking render order with Frame Debugger

Made with Unity: D&D Character Viewer app and Character Creation Templates (Scriptable Object)

Posted on April 23, 2020April 23, 2020 by spiderlili

A D&D Character Viewer app made in Unity with the MVVM design pattern, responsive UI design and technical implementation(C#). A… Read more Made with Unity: D&D Character Viewer app and Character Creation Templates (Scriptable Object)

Tech Art Tips & Tricks: All About Displacement, Height, Normal & Bump Maps

Posted on March 1, 2020April 17, 2020 by spiderlili

What are the differences between bump maps, displacement maps, height maps and normal maps and when to use them? They… Read more Tech Art Tips & Tricks: All About Displacement, Height, Normal & Bump Maps

UI / UX / 2D Technical Art project: Yahtzee

Posted on August 28, 2019 by spiderlili

Yahtzee with Buddies is a top-grossing free-to-play mobile game (it rolled past 1 million downloads in just 4 days). It… Read more UI / UX / 2D Technical Art project: Yahtzee

Shaders Challenge: Teleport Hologram (Gantz O + Cortana Style)

Posted on August 20, 2019February 24, 2020 by spiderlili

Tool used: Unity (Shadergraph + LWRP) Inspiration: The resurrection teleport scene effect in Gantz: O, Cortana from the Halo game… Read more Shaders Challenge: Teleport Hologram (Gantz O + Cortana Style)

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