A D&D Character Viewer app made in Unity with the MVVM design pattern, responsive UI design and technical implementation(C#). A… Read more Made with Unity: D&D Character Viewer app and Character Creation Templates (Scriptable Object)

A D&D Character Viewer app made in Unity with the MVVM design pattern, responsive UI design and technical implementation(C#). A… Read more Made with Unity: D&D Character Viewer app and Character Creation Templates (Scriptable Object)
Project Background Linguatrivia is an interactive quiz by Linguascope – a tool for language teachers looking to organise competitions within… Read more Linguatrivia – Responsive Website Redesign & Development Project
Prerequisites: Minimum Phone Requirements for Google VR Cardboard on an Android phone requires version 4.1 or higher. Before building the project, change the… Read more Typical Unity + Google VR Setup for Android: Player Camera & Spatial Audio
A hologram style unlit shader to control the colour and transparency of the object, manipulate its vertices during rendering to… Read more Tron style hologram shader – Unity Test
How are Sine Waves useful? Sine waves is a fascinating mathematical phenomenon. They are useful for repeating behaviours and animating things over… Read more Essential Game Maths: Sine Waves
The noise can be modified for different uses simply by calculating the absolute value or the sine of the noise.… Read more A guide to different noises for generating textures and landscapes
Here’s an overview of the various platforms, tools and products as an introductory guide to the world of VR. What… Read more A Comprehensive Overview on VR(Virtual Reality)
Import the 360-degree video into Unity as an Asset. Create a Video Player by dragging the video asset to the… Read more 360-degree videos and images in Unity
Test Scene using Standard Unity Environment Assets: By moving textures across the surface of an object, interesting fluid effects like… Read more Shader study: Ocean waves using Scrolling textures
Lambert and BlinnPhong struct SurfaceOutput { fixed3 Albedo; // diffuse color fixed3 Normal; // tangent space normal, if written fixed3… Read more Shader Cheat Sheet