Skip to content
  • About
  • C.V
  • Blog
    • Tutorials
    • Optimization Tips
  • Technical Art
    • 2D / UI / UX
    • 3D / Shaders / Procgen
    • VFX / Animation
    • Tools For Artists
  • Other Art
    • Graphic Design
    • Illustrations
    • Sketchbook
    • Photography
    • Music

Jing Tan

Technical Artist | Game Developer

Category: programming

Made with Unity: D&D Character Viewer app and Character Creation Templates (Scriptable Object)

Posted on April 23, 2020April 23, 2020 by spiderlili

A D&D Character Viewer app made in Unity with the MVVM design pattern, responsive UI design and technical implementation(C#). A… Read more Made with Unity: D&D Character Viewer app and Character Creation Templates (Scriptable Object)

Linguatrivia – Responsive Website Redesign & Development Project

Posted on October 1, 2018October 2, 2018 by spiderlili

Project Background Linguatrivia is an interactive quiz by Linguascope – a tool for language teachers looking to organise competitions within… Read more Linguatrivia – Responsive Website Redesign & Development Project

Typical Unity + Google VR Setup for Android: Player Camera & Spatial Audio

Posted on June 5, 2018June 7, 2018 by spiderlili

Prerequisites: Minimum Phone Requirements for Google VR Cardboard on an Android phone requires version 4.1 or higher. Before building the project, change the… Read more Typical Unity + Google VR Setup for Android: Player Camera & Spatial Audio

Tron style hologram shader – Unity Test

Posted on April 18, 2018April 18, 2018 by spiderlili

A hologram style unlit shader to control the colour and transparency of the object, manipulate its vertices during rendering to… Read more Tron style hologram shader – Unity Test

Essential Game Maths: Sine Waves

Posted on April 18, 2018July 28, 2018 by spiderlili

How are Sine Waves useful? Sine waves is a fascinating mathematical phenomenon. They are useful for repeating behaviours and animating things over… Read more Essential Game Maths: Sine Waves

A guide to different noises for generating textures and landscapes

Posted on April 17, 2018April 17, 2018 by spiderlili

The noise can be modified for different uses simply by calculating the absolute value or the sine of the noise.… Read more A guide to different noises for generating textures and landscapes

A Comprehensive Overview on VR(Virtual Reality)

Posted on March 19, 2018July 28, 2018 by spiderlili

Here’s an overview of the various platforms, tools and products as an introductory guide to the world of VR. What… Read more A Comprehensive Overview on VR(Virtual Reality)

360-degree videos and images in Unity

Posted on March 6, 2018March 20, 2018 by spiderlili

Import the 360-degree video into Unity as an Asset. Create a Video Player by dragging the video asset to the… Read more 360-degree videos and images in Unity

Shader study: Ocean waves using Scrolling textures

Posted on March 6, 2018March 6, 2018 by spiderlili

Test Scene using Standard Unity Environment Assets: By moving textures across the surface of an object, interesting fluid effects like… Read more Shader study: Ocean waves using Scrolling textures

Shader Cheat Sheet

Posted on January 26, 2018January 26, 2018 by spiderlili

Lambert and BlinnPhong struct SurfaceOutput { fixed3 Albedo; // diffuse color fixed3 Normal; // tangent space normal, if written fixed3… Read more Shader Cheat Sheet

Posts navigation

Older posts
Create a website or blog at WordPress.com
  • Follow Following
    • Jing Tan
    • Already have a WordPress.com account? Log in now.
    • Jing Tan
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...