Category Archives: programming

Linguatrivia – Responsive Website Redesign & Development Project

Project Background Linguatrivia is an interactive quiz by Linguascope – a tool for language teachers looking to organise competitions within their school. Tasks Analyse the http://www.linguatrivia.com website and redesign the home page with the existing content. Re-design the “Linguatrivia” logo

Linguatrivia – Responsive Website Redesign & Development Project

Project Background Linguatrivia is an interactive quiz by Linguascope – a tool for language teachers looking to organise competitions within their school. Tasks Analyse the http://www.linguatrivia.com website and redesign the home page with the existing content. Re-design the “Linguatrivia” logo

Typical Unity + Google VR Setup for Android: Player Camera & Spatial Audio

Prerequisites: Minimum Phone Requirements for Google VR Cardboard on an Android phone requires version 4.1 or higher. Before building the project, change the Player Settings for Android: the minimum API Level must be set to “Android 4.4 Kit Kat”. Google VR has its

Typical Unity + Google VR Setup for Android: Player Camera & Spatial Audio

Prerequisites: Minimum Phone Requirements for Google VR Cardboard on an Android phone requires version 4.1 or higher. Before building the project, change the Player Settings for Android: the minimum API Level must be set to “Android 4.4 Kit Kat”. Google VR has its

Tron style hologram shader – Unity Test

A hologram style unlit shader to control the colour and transparency of the object, manipulate its vertices during rendering to produce periodic flickering glitches. This is achieved by using a sine wave effect in the vertex shader. Clipping is used to

Tron style hologram shader – Unity Test

A hologram style unlit shader to control the colour and transparency of the object, manipulate its vertices during rendering to produce periodic flickering glitches. This is achieved by using a sine wave effect in the vertex shader. Clipping is used to

Essential Game Maths: Sine Waves

How are Sine Waves useful? Sine waves is a fascinating mathematical phenomenon. They are useful for repeating behaviours and animating things over time – simply use the amount of seconds passed since started the game as input for sin function.  Because of their

Essential Game Maths: Sine Waves

How are Sine Waves useful? Sine waves is a fascinating mathematical phenomenon. They are useful for repeating behaviours and animating things over time – simply use the amount of seconds passed since started the game as input for sin function.  Because of their

A guide to different noises for generating textures and landscapes

The noise can be modified for different uses simply by calculating the absolute value or the sine of the noise.   Different types of noise Value Noise The simplest noise comes from pseudo random generators – this gives incoherent white

A guide to different noises for generating textures and landscapes

The noise can be modified for different uses simply by calculating the absolute value or the sine of the noise.   Different types of noise Value Noise The simplest noise comes from pseudo random generators – this gives incoherent white

A Comprehensive Overview on VR(Virtual Reality)

Here’s an overview of the various platforms, tools and products as an introductory guide to the world of VR. What is VR? VR(Virtual Reality) replaces the real world around you with completely computer generated simulation of a 3D environment. VR

A Comprehensive Overview on VR(Virtual Reality)

Here’s an overview of the various platforms, tools and products as an introductory guide to the world of VR. What is VR? VR(Virtual Reality) replaces the real world around you with completely computer generated simulation of a 3D environment. VR

360-degree videos and images in Unity

Import the 360-degree video into Unity as an Asset. Create a Video Player by dragging the video asset to the scene hierarchy Render the video to a Render Texture for precise display control: create a Render Texture from the Assets->Create.

360-degree videos and images in Unity

Import the 360-degree video into Unity as an Asset. Create a Video Player by dragging the video asset to the scene hierarchy Render the video to a Render Texture for precise display control: create a Render Texture from the Assets->Create.