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Jing Tan

Technical Artist | Game Developer

Category: game art

UI / UX / 2D Technical Art project: Yahtzee

Posted on August 28, 2019 by spiderlili

Yahtzee with Buddies is a top-grossing free-to-play mobile game (it rolled past 1 million downloads in just 4 days). It… Read more UI / UX / 2D Technical Art project: Yahtzee

Shader study: Ocean waves using Scrolling textures

Posted on March 6, 2018March 6, 2018 by spiderlili

Test Scene using Standard Unity Environment Assets: By moving textures across the surface of an object, interesting fluid effects like… Read more Shader study: Ocean waves using Scrolling textures

Winner of Escape Studio Game Jam 2016

Mindhole: A Mental Exploration Game

Posted on June 19, 2016March 19, 2018 by spiderlili

This weekend I took part in the Escape Studios’ Game Jam, in partnership with Playhubs @Somerset House. It’s been an… Read more Mindhole: A Mental Exploration Game

Around the world: Game for Lung Health

Posted on May 8, 2016March 20, 2018 by spiderlili

Click here to play the game prototype on Firefox(2 levels) In April, I went to Hack Attack – a weekend… Read more Around the world: Game for Lung Health

Uprising – WIP Screenshots & Questionnaire

Posted on April 30, 2016April 30, 2016 by spiderlili

  Questionnaire for use testing: http://goo.gl/forms/meRiEu3LYj

Uprising – Game Prototype

Posted on April 30, 2016January 18, 2018 by spiderlili

Click for the game web player in Firefox(Low Quality) Click to download the prototype(Higher Quality) ***Note: This document is part… Read more Uprising – Game Prototype

Tutorial: Creating Tradigital Concept Art in Photoshop

Posted on February 17, 2016February 21, 2016 by spiderlili

I made this tutorial for a Photoshop workshop at the London Transport Museum. Download the tutorial(PDF) Download the tutorial(PowerPoint)

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