Tutorials

Shader Optimisation Tips & Dealing with Platform Fragmentation

Key Things to optimise   the amount of memory used up by shader variables.   the amount of textures the shader is using.   Efficiency: try to produce the same effect with reduced amount of code or data.  Avoid using Unity’s internal shaders and Surface Shaders: they are designed to cover a broad number of general cases, vertex & fragment shaders can be… Read more Shader Optimisation Tips & Dealing with Platform Fragmentation

Forward Rendering in Unity & checking render order with Frame Debugger

How does it work? each object is rendered in a pass for each light that affects it.   each object might be rendered multiple times depending upon how many lights are within range.  lit objects are rendered in a separate passes.   if it is possible to manage light counts in your game: Forward Rendering can be a very… Read more Forward Rendering in Unity & checking render order with Frame Debugger

Tech Art Tips & Tricks: All About Displacement, Height, Normal & Bump Maps

What are the differences between bump maps, displacement maps, height maps and normal maps and when to use them? They are different ways used to add detail to a model. It is important to understand their strengths and weaknesses, in order to choose the right type of map that best fits the needs of the… Read more Tech Art Tips & Tricks: All About Displacement, Height, Normal & Bump Maps


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