Optimization

Optimisation Tips: Asset optimisation tools for games

Overview Texture optimization: baking, atlasing & channel packing Textures tend to cause the most common bottleneck in mobile games due to draw calls. We can take advantage of common tactics like baking, atlasing and channel packing to achieve texture optimisations. Note that atlasing is only an option when all of the given textures require the same… Read more Optimisation Tips: Asset optimisation tools for games

Forward Rendering in Unity & checking render order with Frame Debugger

How does it work? each object is rendered in a pass for each light that affects it.   each object might be rendered multiple times depending upon how many lights are within range.  lit objects are rendered in a separate passes.   if it is possible to manage light counts in your game: Forward Rendering can be a very… Read more Forward Rendering in Unity & checking render order with Frame Debugger


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