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Jing Tan

Technical Artist | Game Developer

Author: spiderlili

Glossary of common Game Development, Production, Publishing & Business terms (Reference)

Posted on July 5, 2018March 30, 2020 by spiderlili

Production Free to play models(F2P/FTP) Give players access to a significant portion of their content without paying(often not entirely free).… Read more Glossary of common Game Development, Production, Publishing & Business terms (Reference)

Game Analysis: Shenmue

Posted on June 26, 2018July 17, 2018 by spiderlili

The Game Analysis blog series documents my experience of playing games with an analytical eye and dissecting their design elements,… Read more Game Analysis: Shenmue

Typical Unity + Google VR Setup for Android: Player Camera & Spatial Audio

Posted on June 5, 2018June 7, 2018 by spiderlili

Prerequisites: Minimum Phone Requirements for Google VR Cardboard on an Android phone requires version 4.1 or higher. Before building the project, change the… Read more Typical Unity + Google VR Setup for Android: Player Camera & Spatial Audio

Ludum Dare 41 – Game design ideas for every theme & Final Project

Posted on April 20, 2018May 4, 2018 by spiderlili

Final Ludum Dare Game Project link: https://ldjam.com/events/ludum-dare/41/graveyard-dates Some starting points: You are the weapon: A game where you play as… Read more Ludum Dare 41 – Game design ideas for every theme & Final Project

Tron style hologram shader – Unity Test

Posted on April 18, 2018April 18, 2018 by spiderlili

A hologram style unlit shader to control the colour and transparency of the object, manipulate its vertices during rendering to… Read more Tron style hologram shader – Unity Test

Essential Game Maths: Sine Waves

Posted on April 18, 2018July 28, 2018 by spiderlili

How are Sine Waves useful? Sine waves is a fascinating mathematical phenomenon. They are useful for repeating behaviours and animating things over… Read more Essential Game Maths: Sine Waves

A guide to different noises for generating textures and landscapes

Posted on April 17, 2018April 17, 2018 by spiderlili

The noise can be modified for different uses simply by calculating the absolute value or the sine of the noise.… Read more A guide to different noises for generating textures and landscapes

A Comprehensive Overview on VR(Virtual Reality)

Posted on March 19, 2018July 28, 2018 by spiderlili

Here’s an overview of the various platforms, tools and products as an introductory guide to the world of VR. What… Read more A Comprehensive Overview on VR(Virtual Reality)

360-degree videos and images in Unity

Posted on March 6, 2018March 20, 2018 by spiderlili

Import the 360-degree video into Unity as an Asset. Create a Video Player by dragging the video asset to the… Read more 360-degree videos and images in Unity

Shader study: Ocean waves using Scrolling textures

Posted on March 6, 2018March 6, 2018 by spiderlili

Test Scene using Standard Unity Environment Assets: By moving textures across the surface of an object, interesting fluid effects like… Read more Shader study: Ocean waves using Scrolling textures

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