HDRP Overview A huge upgrade to graphics – new way of rendering for achieving high fidelity visuals and realistic looking… Read more Tech Art Study Notes: HDRP in Unity

HDRP Overview A huge upgrade to graphics – new way of rendering for achieving high fidelity visuals and realistic looking… Read more Tech Art Study Notes: HDRP in Unity
Project Background Linguatrivia is an interactive quiz by Linguascope – a tool for language teachers looking to organise competitions within… Read more Linguatrivia – Responsive Website Redesign & Development Project
Agile Scrum Developer 3 reasons why automated builds are important? They allow frequent validation of the unit of software being… Read more Agile Training Notes: Scrum Developer, Product Owner & Nexus Scaled Scrum
Production Free to play models(F2P/FTP) Give players access to a significant portion of their content without paying(often not entirely free).… Read more Glossary of common Game Development, Production, Publishing & Business terms (Reference)
The Game Analysis blog series documents my experience of playing games with an analytical eye and dissecting their design elements,… Read more Game Analysis: Shenmue
Prerequisites: Minimum Phone Requirements for Google VR Cardboard on an Android phone requires version 4.1 or higher. Before building the project, change the… Read more Typical Unity + Google VR Setup for Android: Player Camera & Spatial Audio
Final Ludum Dare Game Project link: https://ldjam.com/events/ludum-dare/41/graveyard-dates Some starting points: You are the weapon: A game where you play as… Read more Ludum Dare 41 – Game design ideas for every theme & Final Project
A hologram style unlit shader to control the colour and transparency of the object, manipulate its vertices during rendering to… Read more Tron style hologram shader – Unity Test
How are Sine Waves useful? Sine waves is a fascinating mathematical phenomenon. They are useful for repeating behaviours and animating things over… Read more Essential Game Maths: Sine Waves
The noise can be modified for different uses simply by calculating the absolute value or the sine of the noise.… Read more A guide to different noises for generating textures and landscapes