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Jing Tan

Technical Artist | Game Developer

Author: spiderlili

Tech Art Study Notes: HDRP in Unity

Posted on December 20, 2018May 15, 2021 by spiderlili

HDRP Overview A huge upgrade to graphics – new way of rendering for achieving high fidelity visuals and realistic looking… Read more Tech Art Study Notes: HDRP in Unity

Linguatrivia – Responsive Website Redesign & Development Project

Posted on October 1, 2018October 2, 2018 by spiderlili

Project Background Linguatrivia is an interactive quiz by Linguascope – a tool for language teachers looking to organise competitions within… Read more Linguatrivia – Responsive Website Redesign & Development Project

Agile Training Notes: Scrum Developer, Product Owner & Nexus Scaled Scrum

Posted on August 15, 2018August 19, 2018 by spiderlili

Agile Scrum Developer 3 reasons why automated builds are important? They allow frequent validation of the unit of software being… Read more Agile Training Notes: Scrum Developer, Product Owner & Nexus Scaled Scrum

Glossary of common Game Development, Production, Publishing & Business terms (Reference)

Posted on July 5, 2018March 30, 2020 by spiderlili

Production Free to play models(F2P/FTP) Give players access to a significant portion of their content without paying(often not entirely free).… Read more Glossary of common Game Development, Production, Publishing & Business terms (Reference)

Game Analysis: Shenmue

Posted on June 26, 2018July 17, 2018 by spiderlili

The Game Analysis blog series documents my experience of playing games with an analytical eye and dissecting their design elements,… Read more Game Analysis: Shenmue

Typical Unity + Google VR Setup for Android: Player Camera & Spatial Audio

Posted on June 5, 2018June 7, 2018 by spiderlili

Prerequisites: Minimum Phone Requirements for Google VR Cardboard on an Android phone requires version 4.1 or higher. Before building the project, change the… Read more Typical Unity + Google VR Setup for Android: Player Camera & Spatial Audio

Ludum Dare 41 – Game design ideas for every theme & Final Project

Posted on April 20, 2018May 4, 2018 by spiderlili

Final Ludum Dare Game Project link: https://ldjam.com/events/ludum-dare/41/graveyard-dates Some starting points: You are the weapon: A game where you play as… Read more Ludum Dare 41 – Game design ideas for every theme & Final Project

Tron style hologram shader – Unity Test

Posted on April 18, 2018April 18, 2018 by spiderlili

A hologram style unlit shader to control the colour and transparency of the object, manipulate its vertices during rendering to… Read more Tron style hologram shader – Unity Test

Essential Game Maths: Sine Waves

Posted on April 18, 2018July 28, 2018 by spiderlili

How are Sine Waves useful? Sine waves is a fascinating mathematical phenomenon. They are useful for repeating behaviours and animating things over… Read more Essential Game Maths: Sine Waves

A guide to different noises for generating textures and landscapes

Posted on April 17, 2018April 17, 2018 by spiderlili

The noise can be modified for different uses simply by calculating the absolute value or the sine of the noise.… Read more A guide to different noises for generating textures and landscapes

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