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Jing Tan

Technical Artist | Game Developer

Author: spiderlili

Shader Optimisation Tips & Dealing with Platform Fragmentation

Posted on November 30, 2020December 1, 2020 by spiderlili

Key Things to optimise   the amount of memory used up by shader variables.   the amount of textures the shader is using.   Efficiency: try to produce… Read more Shader Optimisation Tips & Dealing with Platform Fragmentation

Forward Rendering in Unity & checking render order with Frame Debugger

Posted on July 11, 2020July 12, 2020 by spiderlili

How does it work? each object is rendered in a pass for each light that affects it.   each object might be rendered… Read more Forward Rendering in Unity & checking render order with Frame Debugger

Made with Unity: D&D Character Viewer app and Character Creation Templates (Scriptable Object)

Posted on April 23, 2020April 23, 2020 by spiderlili

A D&D Character Viewer app made in Unity with the MVVM design pattern, responsive UI design and technical implementation(C#). A… Read more Made with Unity: D&D Character Viewer app and Character Creation Templates (Scriptable Object)

Tech Art Tips & Tricks: All About Displacement, Height, Normal & Bump Maps

Posted on March 1, 2020April 17, 2020 by spiderlili

What are the differences between bump maps, displacement maps, height maps and normal maps and when to use them? They… Read more Tech Art Tips & Tricks: All About Displacement, Height, Normal & Bump Maps

UI / UX / 2D Technical Art project: Yahtzee

Posted on August 28, 2019 by spiderlili

Yahtzee with Buddies is a top-grossing free-to-play mobile game (it rolled past 1 million downloads in just 4 days). It… Read more UI / UX / 2D Technical Art project: Yahtzee

Shaders Challenge: Teleport Hologram (Gantz O + Cortana Style)

Posted on August 20, 2019February 24, 2020 by spiderlili

Tool used: Unity (Shadergraph + LWRP) Inspiration: The resurrection teleport scene effect in Gantz: O, Cortana from the Halo game… Read more Shaders Challenge: Teleport Hologram (Gantz O + Cortana Style)

Technical Art Skills Development & Reading List

Posted on July 5, 2019July 5, 2019 by spiderlili

UI Dynamic UI Responsive design & implementation Screen & World Space UI Optimisation & Best Practice Asset bench-marking Profiling tests… Read more Technical Art Skills Development & Reading List

Tech Art Notes: HDRP in Unity

Posted on December 20, 2018July 9, 2019 by spiderlili

HDRP Overview A huge upgrade to graphics – new way of rendering for achieving high fidelity visuals and realistic looking… Read more Tech Art Notes: HDRP in Unity

Linguatrivia – Responsive Website Redesign & Development Project

Posted on October 1, 2018October 2, 2018 by spiderlili

Project Background Linguatrivia is an interactive quiz by Linguascope – a tool for language teachers looking to organise competitions within… Read more Linguatrivia – Responsive Website Redesign & Development Project

Agile Training Notes: Scrum Developer, Product Owner & Nexus Scaled Scrum

Posted on August 15, 2018August 19, 2018 by spiderlili

Agile Scrum Developer 3 reasons why automated builds are important? They allow frequent validation of the unit of software being… Read more Agile Training Notes: Scrum Developer, Product Owner & Nexus Scaled Scrum

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