Trippy Skull Shader in Unity

This trippy shader uses a series of sine waves to create periodic and fluid-like effects, with a speed multiplier to control the flow rate and scale multipliers to control the size of the blending waves.

The world position is passed into sine wave functions to determine what colour the fluid effect is on the model as time passes by, multiple scale values are used for different parts of the calculation.

Different sine waves and calculations can be added to get different interesting effects. For example, combining sine and cosine to create circular patterns, or swapping sines with cosines to reverse the periodic cycle.

Shader Code: