Goal: Master the keyboard shortcuts to maintain the flow.
Maya keyboard Shortcuts
Manipulation
Viewing modes
Working modes
Selection mode
f7 multi component selection
f8 object selection
alt + arrow: moves selection 1 pixel at a time
arrow: pick walking through vertices
ctrl/cmd + Z: Undo
shift + Z: Redo
x: snap to grid
c: snap to line/edge
v: snap to vertice
f: frame camera to selection in viewport
a: frame camera to all objects in viewport
g: redo last command(or edit > repeat)
y: end tool but remain selected
b: adjust brush size
p: parent
ctrl + D: DUPLICATE
Ctrl + G: group
ctrl + N: New scene
ctrl + S: Save scene
ctrl + E: Extrude
Unlimited undos:
-
- select window/setting pref
- select undo
- select infinite at queue
Turn on border edges highlight and changing edge thickness
- select window/setting pref > prefs
- select polygons under polygon display
- check border edges
Creating a custom tool shelf
- select window/setting pref > prefs > shelf editor
- select new shelf and rename it
- select save all shelves
- hold down ctrl + shift keys
- select favourite tools to add
Common tools
- Combine: join meshes into 1 object
- insert edge loop: adds new edge split across object and quickly inserts a continuous row of edges.
- append to poly: mends open faces
- fill hole: fills open faces quickly
- split poly: divides mesh
- merge vertices: cleans up open mesh
- soften edge: softens edging for smooth curves
- harden edge: hardens sharp edges and corners
- UV Tex ed: views and cleans up uvs for texturing
- centre pivot: centres the object pivot automatically
- delete history: removes old processes to reduce memory
- Hypershade: builds shaders and applies materials to mesh
Good housekeeping: Setting up a new project and making sure work folders are well-organised and clean
Setting up a new project properly is important because all folders corresponding to textures, mesh and other data related to that specific model will be organised correctly and transferable to other users without breaking any paths – this will save a lot of grief and trouble.
- create a folder
- change project folder name settings in maya > file > project > project window
- maya > file > project > set project
- create a new name
- hit browse and locate the created folder in locations
- select use defaults
- select accept
- file > project/set > click on folder > select ok
Enable unlimited undos in preferences > settings > unto queue settings to go as far back as you wish into a project.
Prepare the modeling template by creating a template layer and 2 polygon template planes(front and side view).