Hi! I’m Jing.
I’m a technical artist, multi-disciplinary developer and designer with a broad skill set and a life-long passion for games. My main areas of interest in this field are shaders, VFX, UI, tools, and procedural art.
I started working in games and interactive entertainment professionally since 2014, and as a hobbyist long before then. Over the years, I have been fortunate enough to work on a number of very successful projects which are played by millions of people and featured in BBC’s primetime TV shows.
In my spare time, I like to write tutorials on game development, participate in game jams, life drawing, produce music, travel (over 20 countries and counting), and train for boxing.