I’m a technical artist with a broad skill set and a life-long passion for games. I started off loving traditional art and digital painting, however, as I discovered the magic of coding and delved deeper into it, I fell in love with creative problem solving. My main areas of interest are shaders, VFX, UI, tools, and procedural art.
I have been working in the games industry professionally since 2016, and as a hobbyist long before then. Over the years, I have been fortunate enough to work on a number of very successful projects which are played by millions of people and featured in BBC’s primetime TV shows.
In my spare time, I like to play games, write tutorials on game development, participate in game jams, life drawing, produce music, travel (over 20 countries and counting), learning languages (currently Japanese and Korean), and train for boxing. My all-time favourite game is Okami, currently I’m playing Genshin Impact and Witcher 3. Anything that’s open world has a soft place in my heart.